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	<title>Comments for Curried Functions</title>
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	<link>http://blog.efvincent.com</link>
	<description>Development, mostly .NET... but anything cool</description>
	<lastBuildDate>Wed, 30 Jun 2010 11:11:32 -0700</lastBuildDate>
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		<title>Comment on C# Nuts and Bolts: Lambdas by Holmes Whelpdale</title>
		<link>http://blog.efvincent.com/c-nuts-and-bolts-lambdas/comment-page-1/#comment-37</link>
		<dc:creator>Holmes Whelpdale</dc:creator>
		<pubDate>Wed, 30 Jun 2010 11:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=72#comment-37</guid>
		<description>&lt;i&gt;Very nice article!! Thanks!!!&lt;/i&gt;
+1</description>
		<content:encoded><![CDATA[<p><i>Very nice article!! Thanks!!!</i><br />
+1</p>
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		<title>Comment on Parsing Json using F# by Tweets that mention Parsing Json using F# -- Topsy.com</title>
		<link>http://blog.efvincent.com/parsing-json-using-f/comment-page-1/#comment-33</link>
		<dc:creator>Tweets that mention Parsing Json using F# -- Topsy.com</dc:creator>
		<pubDate>Thu, 29 Apr 2010 10:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=116#comment-33</guid>
		<description>[...] This post was mentioned on Twitter by efvincent. efvincent said: just posted - Parse Json with F# - http://bit.ly/prsJSON-fs [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by efvincent. efvincent said: just posted &#8211; Parse Json with F# &#8211; <a href="http://bit.ly/prsJSON-fs" rel="nofollow">http://bit.ly/prsJSON-fs</a> [...]</p>
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		<title>Comment on C# Nuts and Bolts: Lambdas by Karthik</title>
		<link>http://blog.efvincent.com/c-nuts-and-bolts-lambdas/comment-page-1/#comment-24</link>
		<dc:creator>Karthik</dc:creator>
		<pubDate>Tue, 09 Feb 2010 22:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=72#comment-24</guid>
		<description>Very nice article!! Thanks!!!</description>
		<content:encoded><![CDATA[<p>Very nice article!! Thanks!!!</p>
]]></content:encoded>
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		<title>Comment on C# Nuts and Bolts: Lambdas by Tweets that mention C# Nuts and Bolts: Lambdas -- Topsy.com</title>
		<link>http://blog.efvincent.com/c-nuts-and-bolts-lambdas/comment-page-1/#comment-23</link>
		<dc:creator>Tweets that mention C# Nuts and Bolts: Lambdas -- Topsy.com</dc:creator>
		<pubDate>Sat, 06 Feb 2010 20:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=72#comment-23</guid>
		<description>[...] This post was mentioned on Twitter by efvincent, Caspar Kleijne. Caspar Kleijne said: RT @efvincent: Just posted http://bit.ly/c8U4X4 - lambda concepts for everyone #csharp #lambda #dotnet [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by efvincent, Caspar Kleijne. Caspar Kleijne said: RT @efvincent: Just posted <a href="http://bit.ly/c8U4X4" rel="nofollow">http://bit.ly/c8U4X4</a> &#8211; lambda concepts for everyone #csharp #lambda #dotnet [...]</p>
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		<title>Comment on C# Nuts and Bolts: Lambdas by Roll Your Own Language Constructs</title>
		<link>http://blog.efvincent.com/c-nuts-and-bolts-lambdas/comment-page-1/#comment-21</link>
		<dc:creator>Roll Your Own Language Constructs</dc:creator>
		<pubDate>Wed, 03 Feb 2010 05:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=72#comment-21</guid>
		<description>[...] EFVincent on 02/03/2010   My last couple of blog entries were ostensibly about lambda functions (last one, one before). With these ideas, or a general comfort level with lambdas and the Action&lt;&gt; and [...]</description>
		<content:encoded><![CDATA[<p>[...] EFVincent on 02/03/2010   My last couple of blog entries were ostensibly about lambda functions (last one, one before). With these ideas, or a general comfort level with lambdas and the Action&lt;&gt; and [...]</p>
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		<title>Comment on C# Nuts and Bolts: Lambdas by C# Nuts and Bolts &#8211; Lambdas &#8211; Exposing Disposable Resources in your API</title>
		<link>http://blog.efvincent.com/c-nuts-and-bolts-lambdas/comment-page-1/#comment-20</link>
		<dc:creator>C# Nuts and Bolts &#8211; Lambdas &#8211; Exposing Disposable Resources in your API</dc:creator>
		<pubDate>Tue, 02 Feb 2010 23:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=72#comment-20</guid>
		<description>[...] EFVincent on 02/02/2010   The last article described the absolute (and I mean really absolute) basics of lambdas in C#. Assuming you’re [...]</description>
		<content:encoded><![CDATA[<p>[...] EFVincent on 02/02/2010   The last article described the absolute (and I mean really absolute) basics of lambdas in C#. Assuming you’re [...]</p>
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		<title>Comment on Adding Concurrency Optimization in Silverlight 3 by EFVincent</title>
		<link>http://blog.efvincent.com/concurrency-optimization-silverlight/comment-page-1/#comment-19</link>
		<dc:creator>EFVincent</dc:creator>
		<pubDate>Thu, 10 Dec 2009 19:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=24#comment-19</guid>
		<description>Ole Jak - On my quad core Dell, the Alchemy link you forwarded gets to about 31 FPS. If I set the Silverlight multithreaded version to one thread, it also achieves about 31 FPS. However setting the SL version to 8 threads on a quad core box yields about 65 FPS. Alchemy does seem to speed up rendering, but still isn&#039;t doing parallel calculations over multi-cores, which is what this experiment is about.

Even on my MacBook Pro, a dual core box, setting the Silverlight version to 4 threads yields about 45 FPS. Clearly the multithreading code has a very significant impact on computationally intensive applications where data parallelism is possible.

Sidebar: Since the original posting I&#039;m now running SL4 Beta 1, and performance of this application is consistent with SL3 release.</description>
		<content:encoded><![CDATA[<p>Ole Jak &#8211; On my quad core Dell, the Alchemy link you forwarded gets to about 31 FPS. If I set the Silverlight multithreaded version to one thread, it also achieves about 31 FPS. However setting the SL version to 8 threads on a quad core box yields about 65 FPS. Alchemy does seem to speed up rendering, but still isn&#8217;t doing parallel calculations over multi-cores, which is what this experiment is about.</p>
<p>Even on my MacBook Pro, a dual core box, setting the Silverlight version to 4 threads yields about 45 FPS. Clearly the multithreading code has a very significant impact on computationally intensive applications where data parallelism is possible.</p>
<p>Sidebar: Since the original posting I&#8217;m now running SL4 Beta 1, and performance of this application is consistent with SL3 release.</p>
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		<title>Comment on Adding Concurrency Optimization in Silverlight 3 by Ole Jak</title>
		<link>http://blog.efvincent.com/concurrency-optimization-silverlight/comment-page-1/#comment-18</link>
		<dc:creator>Ole Jak</dc:creator>
		<pubDate>Mon, 05 Oct 2009 19:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=24#comment-18</guid>
		<description>Great! But  it seems to me that Alchymy is FASTER or at least same speed))) http://www.unitzeroone.com/labs/alchemyPushingPixels/</description>
		<content:encoded><![CDATA[<p>Great! But  it seems to me that Alchymy is FASTER or at least same speed))) <a href="http://www.unitzeroone.com/labs/alchemyPushingPixels/" rel="nofollow">http://www.unitzeroone.com/labs/alchemyPushingPixels/</a></p>
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		<title>Comment on Adding Concurrency Optimization in Silverlight 3 by Kaspar Lüthi</title>
		<link>http://blog.efvincent.com/concurrency-optimization-silverlight/comment-page-1/#comment-14</link>
		<dc:creator>Kaspar Lüthi</dc:creator>
		<pubDate>Sun, 23 Aug 2009 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=24#comment-14</guid>
		<description>When having &quot;twirl&quot; open with 4 windows, the CPU is used between 1-3%. As I said, just try it yourself.

In this SL3 Quake demo, the frame rate is not affected by AIR apps: http://www.innoveware.com/ql3/QuakeLight.html</description>
		<content:encoded><![CDATA[<p>When having &#8220;twirl&#8221; open with 4 windows, the CPU is used between 1-3%. As I said, just try it yourself.</p>
<p>In this SL3 Quake demo, the frame rate is not affected by AIR apps: <a href="http://www.innoveware.com/ql3/QuakeLight.html" rel="nofollow">http://www.innoveware.com/ql3/QuakeLight.html</a></p>
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		<title>Comment on Adding Concurrency Optimization in Silverlight 3 by Chad</title>
		<link>http://blog.efvincent.com/concurrency-optimization-silverlight/comment-page-1/#comment-13</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Sun, 23 Aug 2009 03:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efvincent.com/?p=24#comment-13</guid>
		<description>Amazing article and a very interesting read.</description>
		<content:encoded><![CDATA[<p>Amazing article and a very interesting read.</p>
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